Wednesday, June 19, 2013

Bedoin's Gambit

The following game is a variation of the Falkbeer Counter-Gambit.

1. e4, e5
2. f4, d5
3. Nf3? ....

In Falkbeer Counter-Gambit, the normal continuation is 3. exd5 e4, 4. Bb5+ ....  In this variation, White's center becomes susceptible to attack.

3. .... dxe4
4. Nxe5, Bc5
5. Nc3, Nf6
6. Qe2? ....

A mistake.  White should have released his Bishop sooner with 6. Bc4.

6. .... Nc6
7. Nxf7, Qe7

If 7....Kxe7, then 8. Qc4+ Be6, 9. Qxc5.  White menaces the center and keeps Black from castling.

8. Nxh8, Nd4!

With this move, Black paralyzes the White Queen and paves the way for a brutal attack.

9. Qd1, Nf3+!!























10. gxf3 ....

Forced.  If 10. Ke2, then Black replies with b6, followed by 11.....Ba6.

10. .... exf3+
11. Be2 ....

Again forced.

11. .... f2+
12. Kf1, Bh3 mate.

Sunday, June 16, 2013

Hunchback Attack

The Hunchback Attack is a variation of the Queen's Gambit.

1. d4, Nf6
2. c4, e6
3. Nf3, d5
4. g3, dxc4
5. Nbd2, c5
6. dxc5, Bxc5
7. Bg2, Bxf2+























8. Kxf2,  Ng4+
9. Ke1 ....

If 9. Kf1, then 9......Ne3 wins the Queen.  if 9. Kg1, then 9.....Qb6 forces mate.

9. .... Ne3
10. Qa4+, Bd7

White usually resigns. The Queen is forced to move to a3 or b4, where it will be captured after a fork by Black's Knight at c2.

Friday, June 14, 2013

Sura's Trap

The Sura's Trap is a variation of the king's Gambit Accepted.

1. e4, e5
2. f4, exf4
3. Nc3, g5
4. Nf3, g4
5. Ne5, Qh4+
6. g3, fxg3
7. Qxg4, g2+
8. Qxh4, gxh1=Q
9. Nd5 ....

Threatening 10. Nxc7 ....

9. .... Na6
10.  d4, Be7























11. Qxe7, Nxe7
12. Nf6+, Kd8

If 12.....Kf8, then 13. Bh6 mate.

13. Nxf7 mate.

Kruger's Attack

Kruger's Attack demonstrates the importance of keeping a strong central pawn structure.

1. d4, d5
2. c4, e6
3. Nc3, c5
4. cxd5, cxd4?

Black weakens his center.  White took advantage of this by a series of attacking moves.

5. dxe6, dxc3?























The Knight is poisoned.  Black's best reply should have been 5.....Bb4 pinning the Knight.

6. exf7, Ke7

Of course not 6.....Kxf7 because of the threat 7. Qxd8.

7. fxg8=N+, Rxg8
8. Bg5+ .....

Black loses his Queen.

Harakiri

In this game, Black sacrifices so many pieces, doing what seems to be a  "harakiri", Japanese term for honorable suicide, which ultimately pays off because White gets mated in the end.

1. d4, Nf6
2. c4, e5
3. d5 ....

Normal line of play is 3. dxe5, and may lead to another trick  as in the Budapest Gambit.

3. .... Bc5!
4. h3? ....

Better is 4. e3 which effectively prevents the following disaster.

4. .... Bxf2!
5. Kxf2, Ne4+
6. Kf3 ....

If 6. Ke3, then 6.....Qh4, 7. Nf3 Qf4+, 8. Kd3 Nf2+, 9. Kc2 Qe4+, 10. Kd2 Nxd1 and Black wins.

6. .... Qh4
7. g3 ....























With this move, White will be able to capture the e4 Knight.

7. .... Qxg3+
8. Kxe4, f5+
9. Kxf5, d6+
10. Ke4, Bf5+
11. Kxf5, Qg6 mate

In all, Black sacrificed two Bishops, one Knight, and 1 pawn to gain victory.

Wednesday, June 12, 2013

Loco Obispo Gambit

In the following game, a barrage of pawns attack a retreating Bishop.

1. d4, f5
2. Bg5, h6
3. Bf4, g5
4. Bg3 ....

White seems crazy to retreat, when he could have moved 5. Be5 .....

4. .... f4
5. e3 ....























The end of the crazy Bishop?  Not so.  If 5....fxg3, then 6. Qh5 mate.

5. .... h5

Seeing White's threat, Black seals the h5 square.

6. Bd3, Rh6

Forced.  White threatens 7. Bg6 mate.

7. Qxh5+, Rxh5
8. Bg6 mate.

Bishop's Gambit

The following game is a variant of the King's Gambit Accepted.

1. e4, e5
2. f4, exf4
3. Bc4, Qh4+
4. Kf1, b5

Black is willing to sacrifice a pawn in order to open the a6-f1 diagonal.

5. Bd5, Nc6
6. Nf3, Qh5
7. d4, Nf6
8. Bb3, Ba6
9. Qe2, Nxd4
10. Nxd4, b4!























11. Qxa6?  ...

A mistake. White's best defense is c4, and if 12. bxc4 (e.p.) Qxa6, Black cannot mate because d1 is secured.

11. ....  Qd1+
12. Kf2, Ng4 mate.

Magnifico.