In Alnwick Gambit, Black sacrifices a Bishop, and wins the game.
1. e4, e5
2. Ne2, d5
3. exd5, Qxd5
4. Nc3, Qa5
5. d4, Nc6
6. d5, Nb4
7. Bd2 ....
Not 7. h3, a useless move in view of Black Queen's pin on White's Rook.
7. .... Bf5
8. Rc1 ....
White is forced to defend the beleaguered pawn at c2.
8. .... Bxc2
9. Rxc2, Nd3 mate
Sunday, June 9, 2013
Friday, June 7, 2013
Warwick Trap
The Warwick Castle, in all its beauty, is fit for a Queen. But beware of the trap that lies beneath...
1. e4, e5
2. Nf3, Nc6
3. d4, exd4
4. Nxd4, Qh4
5. Nc3, Nf6?
A premature move. The Knight effectively blocked all exits of the Queen.
6. Nf5, Qh5
Black has nothing better. If 6....Qg4, then 7. f3 Qh5, 8. g4 Qg6, and 9. Nh4!
7. Be2, Qg6
8. Nh4! ....
Black usually resigns. The Queen is trapped.
1. e4, e5
2. Nf3, Nc6
3. d4, exd4
4. Nxd4, Qh4
5. Nc3, Nf6?
A premature move. The Knight effectively blocked all exits of the Queen.
6. Nf5, Qh5
Black has nothing better. If 6....Qg4, then 7. f3 Qh5, 8. g4 Qg6, and 9. Nh4!
7. Be2, Qg6
8. Nh4! ....
Black usually resigns. The Queen is trapped.
Windsor Attack
The Queen, who lives in Windsor Castle, is the most prominent attacking piece in this game.
1. e4, c6
2. d4, d5
3. Bd3, Nf6?
A premature move. Why move a piece that will eventually be driven away?
4. e5, Nd7
5. e6! ....
This move has effectively weakened Black's kingside pawn structure.
5. .... fxe6
Black falls into the trap. The better move is 5.....Nf6 somehow diminishing White's attack. In this variation, the game may continue: 6. exf7+ Kxf7, 7. Bg5 g6 ....
6. Qh5+, g6
7. Qxg6+, hxg6
8. Bxg6 mate.
Or White can play 7. Bxg6 hxg6, 8. Qxg6 mate.
1. e4, c6
2. d4, d5
3. Bd3, Nf6?
A premature move. Why move a piece that will eventually be driven away?
4. e5, Nd7
5. e6! ....
This move has effectively weakened Black's kingside pawn structure.
5. .... fxe6
Black falls into the trap. The better move is 5.....Nf6 somehow diminishing White's attack. In this variation, the game may continue: 6. exf7+ Kxf7, 7. Bg5 g6 ....
6. Qh5+, g6
7. Qxg6+, hxg6
8. Bxg6 mate.
Or White can play 7. Bxg6 hxg6, 8. Qxg6 mate.
Sunday, June 2, 2013
Falkbeer Counter Attack
The following game comes from a variation of the Falkbeer Counter Gambit.
1. e4, e5
2. f4, d5
3. Nf3 ? ....
The standard play here is 3. exd5 e4, 4. Bb5+.
3. .... dxe4
4. Nxe5, Nc6
5. Bb5, Nf6
6. Nxc6, bxc6
7. Bxc6+, Bd7
8. Bxa8, Bg4 !!
Black wins the Queen and the game.
1. e4, e5
2. f4, d5
3. Nf3 ? ....
The standard play here is 3. exd5 e4, 4. Bb5+.
3. .... dxe4
4. Nxe5, Nc6
5. Bb5, Nf6
6. Nxc6, bxc6
7. Bxc6+, Bd7
8. Bxa8, Bg4 !!
Black wins the Queen and the game.
Knight Trap
The Knight Trap comes from a variation of the Alekhine Defense.
1. e4, Nf6
2. e5, Nd5
3. c4, Nb6
4. d4, Nc6 ?
Standard play in the Alekhine Defense is 4....d6.
5. d5!, Nxe5
6. c5!!, Nc4
7. f4! ....
Whichever piece Black moves, he loses a Knight.
But White must not be too greedy to grab a Knight. If 7.....e6, then White must answer 8. g3 before capturing the e5 Knight in order to avoid the devastating reply 8....Qh4+.
1. e4, Nf6
2. e5, Nd5
3. c4, Nb6
4. d4, Nc6 ?
Standard play in the Alekhine Defense is 4....d6.
5. d5!, Nxe5
6. c5!!, Nc4
7. f4! ....
Whichever piece Black moves, he loses a Knight.
But White must not be too greedy to grab a Knight. If 7.....e6, then White must answer 8. g3 before capturing the e5 Knight in order to avoid the devastating reply 8....Qh4+.
Saturday, June 1, 2013
Edinburgh Trap
In Edinburgh Trap, the Black Knight confuses the enemy, and sets a trap for a mate.
1. d4, Nf6
2. Nd2 ....
A bad position for the Knight. Now Black offers a pawn as bait.....
2. .... e5
3. dxe5, Ng4
It would look as though the Knight wants to recapture the e5 pawn, but actually goes for the opponent Queen.
4. h3, Ne3!!
5. fxe3, Qh4 mate.
1. d4, Nf6
2. Nd2 ....
A bad position for the Knight. Now Black offers a pawn as bait.....
2. .... e5
3. dxe5, Ng4
It would look as though the Knight wants to recapture the e5 pawn, but actually goes for the opponent Queen.
4. h3, Ne3!!
5. fxe3, Qh4 mate.
Bamburgh Gambit
The Bamburgh Gambit features a Queen Sacrifice in exchange for a mating attack.
1. e4, e5
2. Bc4, Nf6
3. Ne2, Nc6
4. d4 ....
White's reply whether or not Black's Knight takes the e4 pawn. If 3.....Nxe4, then 4. d4 exd4, 5. Qxd4 Nf6, 6. Bg5 Be7, 7. 0-0 White gets a strong center and a possible avenue of attack along the e-file.
4. .... Nxe4
5. dxe5, Nxf2
6. 0-0 !! ....
Rightly so. If 6. Kxf2 Qh4+, 7. Kf1 Qxc4 the position favors Black.
6. .... Nxd1
7. Bxf7+, Ke7
8. Bg5 mate.
1. e4, e5
2. Bc4, Nf6
3. Ne2, Nc6
4. d4 ....
White's reply whether or not Black's Knight takes the e4 pawn. If 3.....Nxe4, then 4. d4 exd4, 5. Qxd4 Nf6, 6. Bg5 Be7, 7. 0-0 White gets a strong center and a possible avenue of attack along the e-file.
4. .... Nxe4
5. dxe5, Nxf2
6. 0-0 !! ....
Rightly so. If 6. Kxf2 Qh4+, 7. Kf1 Qxc4 the position favors Black.
6. .... Nxd1
7. Bxf7+, Ke7
8. Bg5 mate.
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